<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game-Dev on zolty.systems</title><link>https://blog.zolty.systems/tags/game-dev/</link><description>Recent content in Game-Dev on zolty.systems</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 03 Jun 2026 20:00:00 -0400</lastBuildDate><atom:link href="https://blog.zolty.systems/tags/game-dev/index.xml" rel="self" type="application/rss+xml"/><item><title>When the peasant talks back: LLM NPCs in Ultima Online</title><link>https://blog.zolty.systems/posts/2026-06-03-llm-npcs-ultima-online/</link><pubDate>Wed, 03 Jun 2026 20:00:00 -0400</pubDate><guid>https://blog.zolty.systems/posts/2026-06-03-llm-npcs-ultima-online/</guid><description>I swapped Ultima Online&amp;#39;s canned NPC dialog trees for a local LLM on my homelab — persona, cross-reboot memory, autonomous errands, and now talking liches.</description></item></channel></rss>