A trip page maintained by agents and a scheduled conditions bot A trip page maintained by agents and a scheduled conditions bot

The Trip Page Nobody Edits: An Agent-Kept Git Site

TL;DR I built a private trip page for a week at a backcountry cabin in a large Ontario park, and nobody ever edited its HTML. Four JSON page specs go through a generator; every change is a typed operation that becomes a self-merging merge request. A GitLab CI schedule runs every 3 hours, pulls public Canadian weather, park and fire data, and commits a “conditions: refresh”. It made about 120 of those commits. The conditions script is stdlib-only, deterministic and offline-safe. If a source is down it keeps the last good copy, marks it stale, and never invents a number. The cabin has no cell service. Power and internet came from a Starlink Mini, a portable power station and a 120 W panel, and the whole workflow assumed a slow, metered link. Two real bugs: a bot that pushed as the wrong identity and got a 403, and a “fire” layer that turned out to be a static 2011 zone map. Why a page at all A week in the backcountry with a friend means a pile of shared decisions: gear, a meal plan with calorie math, a route with a water taxi and a portage, a charging plan for the drive, and some sense of whether we would be crossing a big lake in a 35 km/h wind. The usual answer is a group chat and a spreadsheet. ...

September 28, 2026 · 10 min · zolty
A funnel from surplus auction listings to a ranked shortlist A funnel from surplus auction listings to a ranked shortlist

Two dozen crawlers and a shortlist: how I stopped browsing surplus auctions

TL;DR Government and institutional surplus auctions are a firehose: thousands of live lots, most of them badly photographed, vaguely titled, and worthless. Browsing them by hand doesn’t scale and — worse — it’s biased. You click the pretty photos, and the pretty photos are the ones everyone else clicked. The fix is a funnel: ~24 scheduled crawlers feeding a single Postgres table, photos and paperwork in object storage, an hourly evaluation pass, and one ranked board. The judgement layer (reading the goods out of photos, estimating what they’re worth) runs as a small model pipeline with a second pass that checks the first. I’m deliberately light on its internals here. The output isn’t a decision. It’s a shortlist with reasons attached — and a “this is wrong” button that puts the lot back in the queue. The single highest-value change in three months was raising how many photos get looked at. The label is often in photo nine. None of this is my job. It’s the hobby that pays for the hobby, which is the only reason it’s allowed to be this over-engineered. Why I built a data pipeline for a weekend habit Let’s be honest about the proportions here. I built two dozen scheduled crawlers, an object store, an hourly evaluation pass and a ranked dashboard, in order to buy second-hand equipment on the internet slightly better than I did before. ...

August 7, 2026 · 11 min · zolty
Photogrammetry scan turned into a 3D print Photogrammetry scan turned into a 3D print

Phone scan to 3D print: photogrammetry, a watertight mesh, and Bambu

TL;DR Phone scanners (Polycam, KIRI Engine, RealityScan) export raw geometry that’s sparse, has holes, and is non-manifold—not printable. First critical step: normalize scale. Scans export in meters and import at the wrong size. Fix this before anything else or Blender’s voxel remesh produces nothing. Blender’s voxel remesh rebuilds the mesh into a guaranteed watertight, manifold shell. Then decimate down to a slicer-friendly polygon budget. Export as both STL (geometry) and 3MF (units + compression). Slice in Bambu Studio and print. Watch for: voxel size mismatch, color loss after remesh, holes bigger than the voxel size, and X1C build plate limits (256×256mm). The Photogrammetry Gap There’s a seductive lie in 3D printing: buy a phone, scan something, print it. In reality, there’s a canyon between a photogrammetry scan and a printable model. ...

July 7, 2026 · 6 min · zolty
Vintage cassette deck repair bench Vintage cassette deck repair bench

Recapping a dead cassette deck: a vintage-audio repair triage

TL;DR “Dead” can mean anything from a sticky play button to catastrophic power supply failure. Map the symptoms first before you commit to a $40 parts order. Electrolytic capacitors dry out over 30–40 years. The tell is ESR (equivalent series resistance), which you can’t measure with a multimeter—you need a dedicated ESR meter. Mechanical failures (belts, pinch rollers, switches) cause 50% of what looks like electronics trouble. Try contact cleaner and spin the reels manually before you touch a soldering iron. Replace the power supply filter caps first. If hum persists after disconnecting the mains input, you’ve got a trace issue, not a capacitor issue. Full recap economics: ~$15–40 in parts + 2–6 hours of work. Only worth your time if the restored unit will fetch ~60% of that total cost on resale. What “Dead” Really Means A cassette deck doesn’t come with an error code. It just stops. And the failure modes are a taxonomy you need to parse before you spend an evening at the bench. ...

July 3, 2026 · 8 min · zolty
The Hugo, S3, CloudFront, and AI drafting pipeline behind this blog The Hugo, S3, CloudFront, and AI drafting pipeline behind this blog

How this blog is built: Hugo, S3, CloudFront, and an AI drafting pipeline

TL;DR This site is deliberately boring infrastructure for a reason: Hugo generates static HTML with the PaperMod theme. Terraform manages AWS (S3, CloudFront, Route53, ACM). GitHub Actions and self-hosted k3s runners deploy on every push to main. An AI pipeline (Bedrock + a Python script) drafts articles into Hugo page bundles and opens PRs for review. There’s no dynamic backend, no database, no server to maintain. The AWS bill is ~$30/month. This post is a tour of the machine that prints the other posts. ...

June 19, 2026 · 8 min · zolty
Parallel agents sweeping repos for improvements under a token budget Parallel agents sweeping repos for improvements under a token budget

Token-budgeted self-improvement: pointing parallel agents at my own repos

TL;DR I have $X in monthly Claude tokens I don’t always use. Instead of letting the unused credit evaporate, I built a parallel agent sweep that fans out autonomous scouts to scan for dependency upgrades, CVEs, CI waste, and quick wins across my repos. Each discovery agent returns a scored candidate list. The orchestrator triages and ranks them, then spins up isolated worktree agents to implement the safe ones — all under a hard token cap and with human gates between phases. The output is a pile of merge requests, not silent commits. Noise is real and review burden is the limiting factor, but when it lands right, an hour of agent work + human review beats a weekend of manual maintenance. ...

June 16, 2026 · 9 min · zolty
A crowded Ultima Online street where every NPC has something to say A crowded Ultima Online street where every NPC has something to say

The peasant has friends now: rumors, routines, and a 3,200-strong crowd

TL;DR Last time I wrote about giving my Ultima Online shard’s NPCs a voice, a memory, and a small autonomous life. That post ended with “the peasant talks back now.” In the eight days since, the project grew six new systems: NPCs keep daily routines anchored to real places, every town runs a rumor board that traveling NPCs physically carry between cities, townsfolk gossip about players (your katana, your karma, your reputation), the GM avatar got actual powers governed by a genie rule, villagers hand out delivery quests, and a population director keeps every city stocked with 200 ambient “denizens” who hail you in the street. That’s ~3,200 new NPCs and maybe a dozen new LLM call sites, still running entirely on a local gemma-class model — the trick is that the model never gained a single new permission. Every new capability is deterministic code; the LLM still only ever produces words and picks verbs off allowlists. Also: I found out my RAG pipeline had been silently dead for days, and the lesson there is worth the price of admission. ...

June 11, 2026 · 13 min · zolty
An Ultima Online town NPC with a speech bubble driven by a local language model An Ultima Online town NPC with a speech bubble driven by a local language model

When the peasant talks back: LLM NPCs in Ultima Online

TL;DR I run an Ultima Online shard on my homelab where the NPCs are driven by a local LLM instead of canned dialog trees. Each NPC rolls a persisted identity, remembers conversations with individual players across reboots, runs its own errands and cross-map journeys, and — the part I’m writing about today — strikes up ambient chatter with nearby NPCs on its own. The newest work extends all of that from townsfolk to language-speaking monsters: ogres, lizardmen, ratmen, gargoyles, daemons, and especially liches, who address each other like god-kings deigning to notice an insect. Inference is a local gemma-class model behind an in-cluster gateway, so it’s free and private, with the one tradeoff being cold-load latency. It’s single-shard hobby-scale and it absolutely shows the seams. I love it. ...

June 3, 2026 · 13 min · zolty
C# integration scripts wiring a local language model into an Ultima Online shard C# integration scripts wiring a local language model into an Ultima Online shard

How LLM-driven NPCs work in Ultima Online (ServUO)

TL;DR I open-sourced the integration that puts a local LLM behind the NPCs on my Ultima Online (ServUO) shard. It’s about 7,500 lines of C# that drop into a shard’s Scripts/Custom/ directory and compile at boot — no separate build, no service to deploy. This post is the code-level companion to the story version of the project: how config hot-reloads, how the model client marshals async results back onto the game thread, how the LLM is kept entirely out of the simulation loop, and how a deterministic allowlist makes a non-deterministic model safe to put in a stateful world. The whole thing is fail-open: if the model is slow, down, or wrong, the NPC silently degrades to a vanilla ServUO NPC. Code is on GitHub: ZoltyMat/uo-llm-npc. ...

June 1, 2026 · 11 min · zolty
AWS Lens running as a web server on k3s AWS Lens running as a web server on k3s

Running AWS Lens as a Self-Hosted Web App on k3s

TL;DR AWS Lens is an open-source Electron desktop app for managing AWS resources — EC2, S3, Lambda, IAM, Cost Explorer, and more. I wanted it accessible from my browser without running a desktop app. I adapted it to run as a containerized Express server on k3s, fixed a class of runtime crashes from the Electron-to-web adapter, hardened it against three security issues, and deployed it behind Traefik and Let’s Encrypt. The changes are open-source in BoraKostem/AWS-Lens#21. ...

March 30, 2026 · 7 min · zolty

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